Pay no attention to the man behind the curtain. He’s working frantically to find the next sketch to show to the study participant. He might even be drawing it as we wait.
Month: November 2011
The cheapest, fastest way to mock up your interfaces is with pen and paper. The creation process involves the whole team, and the unfinished feel means you’re less attached to any one idea.
It’s hard to create a good survey. Even if you can write non-biased questions, it is the ones that you don’t think of that will get you into trouble. Make survey results actionable by focusing on behavior, not speculation.
Design validation is not a phase, it’s a continuous part of the process. Testing your designs tests your assumptions and lets you make quick course corrections.
It’s hard to uncover behavioral qualities during a focus group session, so the technique suffers from “what I say isn’t what I do” syndrome.
“The user” is a nebulous term. Everyone on the team has a different picture in their head when they say those words. Thumbnail personas use site visit data to focus the whole team on the same key individuals.
“Turn that frown upside-down” – Take the pain points that you discovered in your user research and re-write them as positive experiences for your customers. These scenarios provide you with new product ideas.
Design Charrette
Get everyone on the team involved in interface design and be prepared to be surprised with the creativity you unleash. You are guaranteed to uncover better design ideas than if you did it all yourself.
Experience Mapping
Quickly turn a pile of site visit observations into a visual story about users’ tasks and pain points. Use experience maps – affinity diagrams on steroids.
Users will make lots of feature requests during research sessions. Listen, Probe and Validate to make sure you solve the underlying issue.